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PK++ c'est
boaf
0%
 0%  [ 0 ]
à finir
20%
 20%  [ 1 ]
bon mangez-en
80%
 80%  [ 4 ]
Total des votes : 5

PrimeviL
MessagePosté le: Mer Mai 04, 2005 9:47 pm  Répondre en citant
Admin


Inscrit le: 30 Nov 2004
Messages: 561
Localisation: Montpellier

Principe : Le Mod Pk++ (con?u par l'?quipe de Pkeuro), est une am?lioration du jeu de base (Vanilla Pk) et de son interface afin de profiter d'un meilleur confort de jeu. Il a ?t? choisi comme mod officiel du "Cpl Painkiller World Tour".
Pk++ repart sur le m?me principe que l'illustre mod "OSP" destin? a Quake 3... Painkiller++ a utilis? ? la base le "Minimod" mais l'? consid?rablement am?lior?... Une fois install?, il est difficile voire impossible de s'en passer. De plus, avec un simple clic, Steamfish rend l'update du mod tr?s simple et imm?diate.

Commandes : Ajout de bots, ultra low settings, ammolist, hitsounds, killsounds, autodownload de maps, fragmessage, crosshairname, new Hud et new Scoreboard etc...

Note : Il faut que votre jeu soit en v1.64 pour en profiter.

T?l?chargement : La version est disponible sur le site Pkarea rayon utilitaires ou pour les feignants ici.

Installation : Une fois t?l?charger, lancer l'application qui se chargera du reste. Pour les anciens utilisateurs du "MiniMod" : D?sinstallez-le et pensez ? supprimer votre config.ini avant de d?marrer Painkiller, sinon vous risquez de rencontrer des probl?mes d'affichage de HUD. Smile

Utilisation : Apr?s l'installation du Mod, vous pouvez voir 5 raccourcis sur votre bureau :
_PK++ Dedicated Server : Lancer le serveur d?di?
_Pk++ Documentation : contient le Readme, les commandes, etc
_Pk++ Updates : lancer Steamfish pour l'update du Mod
_Pk++ Mod : jouer ? Painkiller ++
_Pk Original : Jouer ? Painkiller de base (vanilla)
un simple double-click sur le raccourci choisi et c'est parti Smile
Hf Exclamation

Historique : PK++ Mod for Painkiller
=======================


Date: 15:44 10/05/2005
Site: http://www.pkeuro.com
Contact: mods@pkeuro.com
Version: 1.1.1.64

PK++ 1.1.1.64
=============

FIX: Shotgun ammo now showing in specmode
FIX: Player demos are named from POV player first - does not apply to spectator demos
FIX: Restartmap during final scoreboard causing spectator lockout
ADD: Minimal self-integrity and validation check
ADD: Public notification on server when a non-pk++ client is being used. Cfg.ImpureClientWarning
ADD: TeamScoresShadow | Cfg.TeamScoresShadow for font shadow
ADD: ShowPingX ShowPingY | Cfg.ShowPingX Cfg.ShowPingY for ShowPing position.
ADD: playdemo and recorddemo command aliases
CHANGE: Text shadow effects increased slightly - optional to disable for each HUD item
CHANGE: Small position changes on some HUD items
CHANGE: Quad respawn time set to 2 minutes

PK++ 1.0.1.64
=============

CHANGE: Minor alteration to rocketfix based on mass public testing. Tweaking now locked.
ADD: \MOTD - sets the server MOTD from the console (intended for use with rcon)
ADD: \PitabotEnabled [1/0] | Cfg.PitabotEnabled - sets pitabot server component active/inactive.
FIX: Forcejoin/Forcespectator server bug fixes

PK++ 0.9.1.64
=============

CHANGE: Support for PCF version 1.64
CHANGE: Cfg.RocketFix default set to true
FIX: Pitabot minor fix for players joining game
FIX: Removed temptation to add old changelog to current version to make it seem more
FIX: Freezer is now showing on simplehud
FIX: Ammobackground is now working correct on simplehud
ADD: \version command to check local PK++ version
ADD: DisableHud [0/1] disables hud for map images
ADD: \camerayaw <degrees> | \camerapitch <degrees> for mapper image support

ADD: Orange and Pink options for brightskins
CHANGE: Low gfx effects re-enabled
FIX: Low gfx settings causing gradual fps loss
FIX: PCF bug, decal stay time set to 'Off' failed to save to config
ADD: \nodecals [0/1] for toggling decal rendering ingame
ADD: Cfg.ShowTimerShadow, Cfg.ShowFPSShadow, Cfg.ShowPingShadow added

PK++ 0.9.1.62
=============

ADD: Cfg.RocketFix option for ProPlus rocket fix in non-ProPlus gamemode
ADD: Cfg.FallingDamage option for falling damage removal
ADD: Cfg.AutoScreenshot | \autoscreenshot [0/1] Takes screenshot 5 seconds after match end
FIX: Restartmap/Reloadmap respawning players during process
FIX: Autorecord naming errors
FIX: Overtime in tdm faulty
FIX: Bot respawning crashing server in some circumstances
FIX: Allready command malfunctioning
FIX: Bots continuing match play
FIX: PCF mode rockets
CHANGE: MOTD now shows server version and rocketfix on/off
CHANGE: Low gfx, No* effects temporarily disabled (don't panic - they will be enabled later)

PK++ 0.8.1.62
=============

ADD: WarmUp damage, 100/200, item pickup, infinite ammo, all weapons - <callvote> \warmupdamage 0/1
ADD: ProPlus PK Rocket Jump fix! \rocketfactor and \rocketfactororder. Test differences on dedicated server. See included document and readme.
ADD: \serverpassword <password> - sets server password.
ADD: Advanced PiTaBOT Scorebot Support - http://pitabot.sourceforge.net
ADD: MOTD Support for servers. Set in Cfg.MOTD, semicolon for line return
ADD: Hitsounds / killsounds in spectator HUD
ADD: Console commands/netsettings gui disable, Cfg.TournamentSettings = true/false
ADD: Low graphics settings -
ADD: NoExplosions [0/1]
ADD: NoBlood [0/1]
ADD: NoGibs [0/1]
ADD: NoSmoke [0/1]
ADD: NoSpawnEffects [0/1]
ADD: NoFlames [0/1]
FIX: Teamscores not resetting correctly on clients
FIX: Initial health/armour in warmup incorrect until first hit
FIX: PCF TIMER BUG! Items were not respawning on time because of PCF coding
FIX: Bots cheating in Voosh
FIX: Non-daily log file missing file extension
FIX: Extremely rare overtime bug
FIX: Minor map restart issues
CHANGE: Minor reformatting on weapon statistics
CHANGE: Faster authenication for PK++ clients on servers
CHANGE: Duelqueue tweaked (tied game doesn't exchange players)
CHANGE: Rcon / Ref, confirmation / errors returned to client
CHANGE: Bot respawn set a fraction longer

PK++ 0.7.1.62
=============

ADD: Rcon, Cfg.RconPass | \rconpass <pass> on client and server, then \rcon <console commands> on client
ADD: Referee. Like rcon but only on callvote-allowed commands. Referees can be callvoted, or use RefPass in the same way as RconPass.
ADD: Optional coloured icons for hud Cfg.ColouredIcons | \colouredicons [0/1]
ADD: Optional desaturated-colour scoreboard Cfg.AltScoreboard | \altscoreboard [0/1]
ADD: Cfg.CustomCrosshairLocation = true/false , Cfg.CustomCrosshairLocationX, Cfg.CustomCrosshairLocationY
ADD: Restartmap , starts new map without reloading the map (or optionally <callvote> \restartmap)
ADD: Cfg.BotQuickRespawn added for quicker bot respawn
ADD: Cfg.BotFakePing (visual only)
ADD: <callvote> \saferespawn [0/1]
ADD: Forcespec / Cfg.Forcespec - forces newcomers to a game into specmode regardless of join type
ADD: Cfg.AutoTeamLock = true/false - Automatically locks the teams in the last second on pre-match count down
ADD: TeamLock | <callvote> teamlock [0/1] - keeps specs from joining game.
ADD: \exec <config> | \writeconfig <config> added
ADD: Scoreboard packetloss Cfg.ScoreboardShowPacketLoss [true/false] | \ScoreboardShowPacketLoss [0/1]
ADD: DuelQueue (Cfg.DuelQueue), will swap loser with spec who has waited longest on starting a new map
ADD: Cfg.AutoStatsDump - Dumps the weapon stats to a file (on server or client).
ADD: ammolisthideweapons [0/1] (Cfg.AmmolistHideWeapons = true/false) Hides missing weapons.
FIX: Ping issues on PK++ server
FIX: Map change code tweak (related to autorecord)
FIX: Demolist
FIX: Crosshairsize now works correct from the menu
FIX: Armour not showing in spectator mode in simplehud
FIX: Bots stubbing noses in fights on corners
CHANGE: Bot goal location movement tweak
CHANGE: Cfg.CrosshairNamesDisabledInDuel added
CHANGE: Game uses restartmap for normal map changes
CHANGE: botminplayers logic tweaked
CHANGE: Falling damage removed from ProPlus mode
CHANGE: Logfile now based per day rather than per server restart per day
CHANGE: StatsDump fixed to request latest stats

PK++ 0.6.1.62
=============

FIX: Font sizes tweaked on scoreboard for 'lower' resolutions and 'high' resolutions.
FIX: DM_Mine loc file corruption
FIX: Small ProPlus telefrag bug
ADD: Timer position control Cfg.ShowTimerX/Cfg.ShowTimerY | \ShowTimerX \ShowTimerY
ADD: TeamOverlay position control Cfg.TeamOverlayX/Cfg.TeamOverlayY | \TeamOverlayX \TeamOverlayY
ADD: Teamscores position control Cfg.TeamScoresX/Cfg.TeamScoresY | \TeamScoresX \TeamScoresY
ADD: TeamOverlay width control Cfg.TeamOverlayW | \Cfg.TeamOverlayX
ADD: Timer font size control Cfg.ShowTimerFontSize | \ShowTimerFontSize
ADD: Teamscores font size control Cfg.TeamScoresFontSize | \TeamScoresFontSize
ADD: Teamoverlay font size control Cfg.TeamOverlayFontSize | \TeamOverlayFontSize

PK++ 0.5.1.62
=============

FIX: Bug with ProPlus callvote taking time to update clients / sometimes not working
FIX: Autorecord fixed
FIX: Bots voting bug
ADD: Old Scoreboard support, Cfg.OldScoreboard = true/false, and \oldscoreboard 1/0
ADD: 'Soft' item tracking for bot - Cfg.BotFindItems = true
FIX: Some minor GUI issues
ADD: HUD ping, Cfg.ShowPing = true/false and \showping 1/0
ADD: SimpleHUD for specmode
FIX: Config based FPS limit 125->150
ADD: SimpleHud command added

PK++ 0.4.1.62
=============

ADD: Bots for online and offline play (!)
ADD: Backwards/Forwards compatible network protocol layer*
ADD: Specmode fix, info in HUD*
ADD: New specmode camera modes: followcam, staticcam, autocam
ADD: Mapview, HLTV style bird's eye view while in spec
ADD: Map loading screens
ADD: New scoreboards for tdm, ffa, duel
ADD: Team overlay with loc file support
ADD: Crosshairnames
ADD: Logging for server and client
ADD: Weapon Stats*
ADD: Forcemodel
ADD: Allready / breakmatch
ADD: Simplehud
ADD: New crosshairs
ADD: New hitsounds/killsounds
ADD: Direct input on/off modes
ADD: Test arena warmup map
ADD: Match overtime
ADD: ProPlus mode, 150dmg stake, no telefrags, 50% bronze protection, 25% increase in stake-nade blast
CHANGE: Fragmessages
CHANGE: Game fonts
ADD: Eliza module for hybrid bot 'chat'
ADD: New hitsounds/killsounds
CHANGE: Teleport radius and stakenade dmg strength inline with CPL requirements*
CHANGE: SafeRespawns added

*requires PK++ installed on server.**
** NOTE: It will take up to 20 seconds for you to auth with a PK++ server, be patient! Once authed you will recieve stats and info in spec HUD.

PK++ 0.4.1.62 (Internal)
========================

CHANGE: Bots now retain names between maps/adds during game sesssion and kicks
CHANGE: Bots 'bored' time decreased
CHANGE: Bots level 10 turn speed decreased
CHANGE: Bots range-based weapons tweaked

PK++ 0.3.1.61 (CPL Turkey Edition)
==================================

FIXED: FOV bug in GUI
FIXED: Changing brightskins in GUI
FIXED: Timer not moving to center
FIXED: Frag messages not showing correctly
FIXED: Chaingun sound(?) - may be still b0rked
FIXED: Sticking to walls
ADD: 'Steamfish' - auto download tool (resides in Data as Updater.exe)
ADD: Frag messages
ADD: Ability to view demos in recordings folder with '\demolist'
ADD: New console command '\users' - lists players in server, along with ping/status
ADD: On-screen PLAYER VS PLAYER text in warmup
ADD: New options to GUI - frag messages/timer pos/etc
ADD: New startup screen
ADD: New background for GUI
ADD: Multi language support
ADD: Locked down console - in version sent to CPL only.
CHANGE: Spectator text
CHANGE: Moved warmup text
CHANGE: Optimized Hud icons for better performance

PK++ 0.2.1.61
=============

FIXED: PROHUD not rendering correctly
FIXED: PROHUD not showing SMG
FIXED: overtime not working in Duel mode
ADD: Overtime to listen server GUI
ADD: 1.61 support

PK++ 0.1.0.35
=============

ADD: PROHUD
ADD: hitsound
ADD: killsound
ADD: fov, timer and brightskins to GUI
ADD: overtime
_________________
A vaincre sans péril on triomphe sans gloire.


Dernière édition par PrimeviL le Dim Mai 15, 2005 10:20 am; édité 3 fois
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CyannureMAGIk
MessagePosté le: Mer Mai 04, 2005 10:29 pm  Répondre en citant
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Inscrit le: 13 Jan 2005
Messages: 282

et bien moi je dis que c'est a finir , avoir des barre de vie , comme en CPMA , ou comme le chainmod avait , ca serait le top Smile
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