Auteur |
Message |
< Liste des cmd et cfg ! |
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Posté le:
Dim Mai 22, 2005 10:36 pm
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Mapper
Inscrit le: 06 Déc 2004
Messages: 84
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par pkeuro
========
Commands
========
addbot - Server only. Adds a bot to the server.
addloc - Server only. Adds a location name.
addwaypoint - Server only. Adds a waypoint.
allowbrightskins - Server only. Toggles brightskins on/off.
allowbunnyhopping - Server only. Toggles bunnyhopping on/off
allowforwardrj - Server only. Toggles forward rocket jumping on/off.
allready - Server only. Sets all players to ready.
allunready - Server only. Sets all players to unready.
altscoreboard - Client only. Toggles alternative scoreboard colours (on new scoreboard).
ammolist - Client only. Toggles rendering of HUD ammolist.
ammolisthideweapons - Client only. Toggles rendering of weapons in ammolist.
autorecord - Client only. Toggles the automatic recording of matches.
autoscreenshot - Client only. Toggles the automatic screenshot of final scoreboard.
bankick - Server only. Kicks and bans a player from the server by specified name.
bankickid - Server only. Kicks and bans a player from the server by specified clientID.
benchmark - Client only. Performs a rendering benchmark test.
bind - Client only. Binds a command to a key.
botattack - Server only. Toggles whether bots will attack.
botchat - Server only. Toggles whether bots talk.
botminplayers - Server only. Specifies the number of player below which bots are added.
botskill - Server only. Specifies the aiming skill level of the bot. 1-10.
break - Client only. Indicates you want to stop a match.
breakmatch - Server only. Stops a match.
brightskinenemy - Client only. Sets the brightskin colour of enemy players.
brightskinteam - Client only. Sets the brightskin colour of team players.
callvote - Client only. Calls a vote.
camerainterpolateangle - Client only. Not used.
camerainterpolateposition - Client only. Not used.
camerainterpolation - Client only. Not used.
camerapitch - Client only. Sets the camera pitch in spectator mode.
camerayaw - Client only. Sets the camera yaw in spectator mode.
capturelimit - Server only. Sets the capture limit for CTF.
clientbandwidth - Client only. Sets the maximum upstream bandwidth.
coloredicons - Client only. Toggles the rendering of coloured HUD icons.
colouredicons - Client only. Toggles the rendering of coloured HUD icons.
configuremapview - Client only. Toggles configure mode for mapview.
connect - Client only. Connects to a specified IP.
connectpktv - Client only. Not used.
crosshair - Client only. Toggles the rendering of a crosshair.
crosshairnames - Client only. Toggles the rendering of crosshair names.
crosshairnamesteamonly - Client only. Toggles the whether crosshair names are shown for team only.
deadbodyfix - Server only. Not used.
demolist - Client only. Displays list of demos.
demoplay - Client only. Plays a specified demo.
demoplaybmp - Client only. Plays a specified demo and outputs screenshots for each frame.
demorecord - Client only. Records a demo to a specified file name.
demostop - Client only. Stops recording a demo.
directinput - Client only. Toggles Direct Input.
disablehud - Client only. Toggles rendering of HUD.
disconnect - Client only. Disconnects from a server.
enemyinterpolation - Client only. Toggles player interpolation (smoothing movement).
entityplayer - Both. Debug.
entityplayerstats - Both. Debug.
exec - Both. Loads the settings from a specified config.
exit - Both. Exits the game.
expo - Both. Debug.
fallingdamage - Server only. Toggles falling damage.
fixedcolors - Client only. Toggles whether brightskins swap depending on your team.
fixedcolours - Client only. Toggles whether brightskins swap depending on your team.
forcejoin - Server only. Forces a specified clientID to join the game.
forcespec - Server only. Toggles force spectator mode while game is playing.
forcespectator - Server only. Forces a specified clientID to spectate.
fov - Client only. Sets your Field Of Vision.
fraglimit - Server only. Sets the fraglimit.
freezerfix - Server only. Not used.
gamemode - Server only. Sets the gamemode.
get - Both. Returns the value of a config setting.
hmrecord - Client only. Not used.
hmtest - Client only. Not used.
hudsize - Client only. Sets the size at which the HUD is rendered.
impureclientwarning - Server only. Toggles whether impure clients are warned about in console publically.
kick - Server only. Kicks the specified player by name.
kickallbots - Server only. Kicks all the bots from the server.
kickbot - Server only. Kicks the last bot to join the server.
kickid - Server only Kicks the specified player by clientID.
kill - Client only. Kills yourself.
lmslives - Server only. Sets the LMS gamemode lives.
logging - Both. Toggles whether console is logged to file.
map - Server only. Changes to a specified map.
maplist - Both. Lists the maps currently available.
mapview - Client only. Toggles rendering of mapview overview in spectator mode.
mapviewshowrespawns - Client only. Toggles the rendering of spawn locations in spectator mode (used for configuration).
maxplayers - Server only. Sets the maximum number of players for a match.
maxspectators - Server only. Sets the maximum number of spectators.
motd - Server only. Sets the Message of the Day.
msensitivity - Client only. Sets the mouse sensitivity.
msmooth - Client only. Toggles mouse smoothing.
name - Client only. Sets your player name.
netstats - Client only. Toggles rendering of network statistics on HUD. Debug.
netstatsavgfrom - Client only. Sets the number of frames from which to take the average for statistics.
netstatsupdatedelay - Client only. Sets how often network statistics are updated on HUD.
noblood - Client only. Toggles the rendering of blood effects.
nodecals - Client only. Toggles the rendering of decals/ marks on walls.
noexplosions - Client only. Toggles the rendering of explosions.
noflames - Client only. Toggles the rendering of flames.
nogibs - Client only. Toggles the rendering of gibs
nosmoke - Client only. Toggles the rendering of smoke.
nospawneffects - Client only. Toggles the rendering of spawn effects.
notready - Client only. Indicates you are not ready to start a match.
oldscoreboard - Client only. Toggles the use of the old VPK scoreboard.
overtime - Server only. Sets the amount of overtime in the event of a tied game.
pitabotenabled - Server only. Toggles the use of advanced pitabot scorebot features.
pkalwaysgib - Single player cheat.
pkammo - Single player cheat.
pkcards - Single player cheat.
pkdemon - Single player cheat.
pkgod - Single player cheat.
pkgold - Single player cheat.
pkhaste - Single player cheat.
pkhealth - Single player cheat.
pkkeepbodies - Single player cheat.
pkkeepdecals - Single player cheat.
pkpower - Single player cheat.
pkweakenemies - Single player cheat.
pkweaponmodifier - Single player cheat.
pkweapons - Single player cheat.
playdemo - Client only. Plays a demo from the specified file name.
players - Both. Lists clientID's against player names.
playersgame - Both. Debug.
playersplayerstats - Both. Debug.
pos - Both. Debug.
powerupdrop - Server only. Toggles whether power ups are dropped on kill.
powerups - Server only. Toggles use of power ups.
print - Both. Prints a message to the console.
printstatsall - Both. Prints all weapon statistics for all players.
proplus - Server only. Toggles proplus settings.
quit - Both. Quits the game.
rcon - Client only. Sends specified command via rcon.
rconpass - Both. Sets the rcon password.
ready - Client only. Indicates you are ready to play a match.
reconnect - Client only. Reconnects to last IP.
recorddemo - Client only. Records a demo to a specified file name.
ref - Client only. Sends a specified command via ref.
referee - Server only. Changes a player to referee by specified clientID
refpass - Both. Sets the referee password.
reloadmap - Server only. Reloads the current map.
reloadwaypoints - Server only. Reloads the bot waypoints for the current map.
restartmap - Server only. Restarts the current map.
rocketexplosionstrength - Server only. Not used.
rocketfactor - Server only. Not used.
rocketfactororder - Server only. Not used.
rocketfix - Server only. Toggles the use of PK++ rocketfix.
rocketlogging - Server only. Not used.
rot - Server only. Debug.
saferespawn - Server only. Toggles spawn telefragging safety.
say - Both. Broadcasts a say to all.
scoreboardfontsize - Client only. Changes the font size for the scoreboard.
scoreboardshowpacketloss - Client only. Toggles the rendering of packetloss in the scoreboard.
server - Client only. Not used.
serverframerate - Client only. Sets the number of frames which the client wishes to receive per second.
serverinfo - Both. Shows the server information.
serverpassword - Server only. Sets server password.
set - Both. Sets a config value to a specified string.
setb - Both. Sets a config value to a specified boolean [1/0]
setmaxfps - Client only. Sets the maximum rendering rate (and upstream packet rate)
setn - Both. Sets a config value to a specified number.
sets - Both. Sets a config value to a specified string.
showfps - Client only. Toggles rendering of frame rate in HUD
showping - Client only. Toggles rendering of client ping in HUD
showpingx - Client only. Sets fraction of screen width for ping to be rendered.
showpingy - Client only. Sets fraction of screen height for ping to be rendered.
showtimer - Client only. Toggles the rendering of timer in HUD.
showtimercountup - Client only. Toggles whether timer should count up/down.
showtimerfontsize - Client only. Sets the font size for the timer.
showtimerx - Client only. Sets the fraction of screen width for timer to be rendering.
showtimery - Client only. Sets the fraction of screen height for timer to be rendering.
showweapon - Client only. Toggles the rendering of the gun.
simplehud - Client only. Toggles whether the simplified HUD should be used.
spectator - Client only. Toggles the desired spectator/non-spectator mode.
speedmeter - Client only. Toggles the rendering of a speedmeter.
startupweapon - Server only. Sets the respawn weapon.
stats - Both. Displays weapon statistics.
statsall - Both. Displays weapon statistics.
statsdump - Both. Displays weapon statistics and writes to file.
stresstest - Client only. Performs stress test.
team - Client only. Indicates a team r/b.
teamdamage - Server only. Toggles whether damage is received from teammates.
teamlock - Server only. Toggles whether a team is locked during a game.
teamoverlay - Client only. Toggles rendering of team overlay in HUD.
teamoverlayfontsize - Client only. Sets the font size for the team overlay.
teamoverlayw - Client only. Sets the width of the team overlay.
teamoverlayx - Client only. Sets the fraction of the screen width for the team overlay to be displayed.
teamoverlayy - Client only. Sets the fraction of the screen height for the team overlay to be displayed.
teamsay - Client only. Says a message to teammates.
teamscores - Client only. Toggles the rendering of teamscores in HUD.
teamscoresfontsize - Client only. Sets the font size for teamscores.
teamscoresshadow - Client only. Toggles the rendering of shadow for teamscores text.
teamscoresx - Client only. Sets the fraction of screen width for teamscores to be rendered.
teamscoresy - Client only. Sets the fraction of screen height for teamscores to be rendered.
time - Client only. Displays the local time.
timedemo - Client only. Plays a demo at timed speed.
timelimit - Server only. Sets the timelimit.
toggleconsole - Client only. Toggles the console open/closed.
tpp - Both. Debug.
version - Both. Displays the current PK++ version.
vote - Client only. Vote for yes or no, as specified.
warmupdamage - Server only. Toggles damage during warmup.
weaponprediction - Client only. Not used.
weaponrespawntime - Server only. Sets the weapon respawn time.
weaponspecular - Client only. Toggles weapon specular.
weaponsstay - Server only. Toggles whether weapons stay after pickup.
where - Client only. Debug.
writeconfig - Both. Writes all settings to a config with the specified name.
========
Settings
========
Cfg.Admin - Server only. Sets the admin name which is displayed in a server poll.
Cfg.AllowBrightskins - Server only. Sets whether brightskins are used.
Cfg.AllowBunnyhopping - Server only. Sets whether bunnyhopping is allowed.
Cfg.AllowForwardRJ - Server only. Sets whether forward rocket jumping is allowed.
Cfg.AltScoreboard - Client only. Sets whether alternative scoreboard is used.
Cfg.AmbientSounds - Client only. Sets whether ambient sounds are played.
Cfg.AmbientVolume - Client only. Sets sound volume.
Cfg.AmmolistHideWeapons - Client only. Sets whether weapons are displayed in ammolist.
Cfg.AutoChangeWeapon - Client only. Sets whether weapons are switched to on pickup.
Cfg.AutoScreenshot - Client only. Sets whether a screenshot is taken at the end of a game.
Cfg.AutoStatsDump - Both. Sets whether stats are logged to file at match end.
Cfg.AutoTeamLock - Server only. Sets whether teams are locked during games.
Cfg.Autorecord - Client only. Sets whether demos are automatically recorded.
Cfg.BestExplosives - Client only. Sets which weapons are the best for best explosive key.
Cfg.BestNonExplosives - Client only. Sets which weapons are the best for best non-explosive key.
Cfg.BestWeapons1 - Client only. Sets which weapons are the best for bestweapon1 key.
Cfg.BestWeapons2 - Client only. Sets which weapons are the best for bestweapon2 key.
Cfg.BlackEdition - Both. Indicates whether the game is blackedition.
Cfg.Bloom - Client only. Sets whether bloom rendering is used.
Cfg.BotAttack - Server only. Sets whether bots attack.
Cfg.BotChat - Server only. Sets whether bots chat.
Cfg.BotCheckStubNose - Server only. Sets whether bots will stub their noses. Ow!
Cfg.BotEliza - Server only. Sets whether bots respond using Eliza-based code to things you say.
Cfg.BotFakePing - Server only. Sets whether bots have a fake ping.
Cfg.BotFindItems - Server only. Sets whether bots notice items nearby.
Cfg.BotMinPlayers - Server only. Sets the number of players on a server below which bots are added.
Cfg.BotNames - Server only. Sets the array of random bot names.
Cfg.BotQuickRespawn - Server only. Sets whether bots respawn quickly or not.
Cfg.BotSkill - Server only. Sets the aiming skill of the bots.
Cfg.BotTaunts - Server only. Sets the comments the bots make randomly during gameplay.
Cfg.Brightness - Client only. Sets the rendering brightness.
Cfg.BrightskinEnemy - Client only. Sets the enemy brightskin colour. Or red team with fixed colours on.
Cfg.BrightskinTeam - Client only. Sets the team brightskin colour. Or blue team with fixed colours on.
Cfg.CameraInterpolateAngle - Client only. Not used.
Cfg.CameraInterpolatePosition - Client only. Not used.
Cfg.CameraInterpolation - Client only. Not used.
Cfg.CaptureLimit - Server only. Sets the CTF capture limit.
Cfg.CharacterShadow - Client only. Sets whether the player has a shadow or not.
Cfg.ClientConsoleLockdown - Server only. Sets whether clients consoles are locked or not.
Cfg.ClipPlane - Client only. Sets the rendering clip plane.
Cfg.ColouredIcons - Client only. Sets whether coloured icons are used or not.
Cfg.ConfigMapView - Client only. Sets whether mapview is in configure mode.
Cfg.ConnectionSpeed - Client only. Sets the network connection speed settings.
Cfg.Contrast - Client only. Sets the rendering contrast.
Cfg.Coronas - Client only. Sets whether coronas are rendered.
Cfg.Credits - Client only. Sets the credits information.
Cfg.Crosshair - Client only. Sets the crosshair used.
Cfg.CrosshairB - Client only. Sets the blue value of the crosshair colour.
Cfg.CrosshairG - Client only. Sets the green value of the crosshair colour.
Cfg.CrosshairNames - Client only. Sets whether crosshair names are rendered or not.
Cfg.CrosshairNamesDisableInDuel - Client only. Sets whether crosshair names are shown in duel.
Cfg.CrosshairNamesTeamOnly - Client only. Sets whether crosshair names are only shown for teammates.
Cfg.CrosshairR - Client only. Sets the red value of the crosshair colour.
Cfg.CrosshairSize - Client only. Sets the size of the crosshair.
Cfg.CrosshairTrans - Client only. Sets the transparency of the crosshair.
Cfg.CustomCrosshairLocation - Client only. Sets whether the crosshair is rendered at a custom location.
Cfg.CustomCrosshairLocationX - Client only. Sets the fraction of the screen width for the custom crosshair location
Cfg.CustomCrosshairLocationY - Client only. Sets the fraction of the screen height for the custom crosshair location
Cfg.Decals - Client only. Sets the level of decal rendering.
Cfg.DecalsStayTime - Client only. Sets the decal stay time.
Cfg.DedicatedServer - Both. Not used.
Cfg.DetailTextures - Client only. Sets the rendering detail level for textures.
Cfg.DisableHud - Client only. Sets whether HUD is disabled or not.
Cfg.DisableMOTDRendering - Client only. Sets whether MOTD is rendered or not.
Cfg.DisturbSound3DFreq - Client only. Sets the sound frequency for 3D sounds.
Cfg.DuelQueue - Server only. Sets whether duel queue is being used.
Cfg.DynamicLights - Client only. Sets whether dynamic lights are used.
Cfg.EAXAcoustics - Client only. Sets whether acoustics are used.
Cfg.Email - Server only. Sets the email information for server poll.
Cfg.FOV - Client only. Sets the Field of Vision.
Cfg.FPS - Client only. Not used.
Cfg.FallingDamage - Server only. Sets whether falling damage is on or off.
Cfg.FixedColors - Client only. Sets whether brightskins are based on teams.
Cfg.ForceModel - Server only. Sets whether client models are forced or not.
Cfg.ForceSpec - Server only. Sets whether new comers are forced to spec on join.
Cfg.FragLimit - Server only. Sets the fraglimit.
Cfg.Fullscreen - Both. Not used.
Cfg.GameMode - Server only. Sets the default gamemode.
Cfg.Gamma - Client only. Sets the gamma level.
Cfg.GraphicsQuality - Client only. Sets the graphics level.
Cfg.HUDSize - Client only. Sets the HUD size.
Cfg.HUDTransparency - Client only. Sets the HUD transparency.
Cfg.HUD_AmmoList - Client only. Sets whether the ammo list is on or not.
Cfg.HUD_CurrentWeapon_Icon - Client only. Sets whether the current weapon icon is rendered.
Cfg.HUD_FragMessage - Client only. Sets whetehr frag messages are shown on the HUD.
Cfg.HeadBob - Client only. Sets the amount of head bobbing.
Cfg.ImpureClientWarning - Server only. Sets whether public warnings of impure clients is used.
Cfg.InvertMouse - Client only. Sets whether the mouse is inverted or not.
Cfg.ItemRespawnFix - Server only. Sets whether PK++ item respawn fix is used or not.
Cfg.KeyAlternativeAlternativeFire - Client only. Key binding
Cfg.KeyAlternativeBulletTime - Client only. Key binding
Cfg.KeyAlternativeFire - Client only. Key binding
Cfg.KeyAlternativeFireBestWeapon1 - Client only. Key binding
Cfg.KeyAlternativeFireBestWeapon2 - Client only. Key binding
Cfg.KeyAlternativeFireSwitch - Client only. Key binding
Cfg.KeyAlternativeFireSwitchToggle - Client only. Key binding
Cfg.KeyAlternativeFlashlight - Client only. Key binding
Cfg.KeyAlternativeForwardRocketJump - Client only. Key binding
Cfg.KeyAlternativeJump - Client only. Key binding
Cfg.KeyAlternativeMenu - Client only. Key binding
Cfg.KeyAlternativeMoveBackward - Client only. Key binding
Cfg.KeyAlternativeMoveForward - Client only. Key binding
Cfg.KeyAlternativeNextWeapon - Client only. Key binding
Cfg.KeyAlternativePause - Client only. Key binding
Cfg.KeyAlternativePreviousWeapon - Client only. Key binding
Cfg.KeyAlternativeQuickLoad - Client only. Key binding
Cfg.KeyAlternativeQuickSave - Client only. Key binding
Cfg.KeyAlternativeRocketJump - Client only. Key binding
Cfg.KeyAlternativeSayToAll - Client only. Key binding
Cfg.KeyAlternativeSayToTeam - Client only. Key binding
Cfg.KeyAlternativeScoreboard - Client only. Key binding
Cfg.KeyAlternativeScreenshot - Client only. Key binding
Cfg.KeyAlternativeSelectBestWeapon1 - Client only. Key binding
Cfg.KeyAlternativeSelectBestWeapon2 - Client only. Key binding
Cfg.KeyAlternativeStrafeLeft - Client only. Key binding
Cfg.KeyAlternativeStrafeRight - Client only. Key binding
Cfg.KeyAlternativeUseCards - Client only. Key binding
Cfg.KeyAlternativeWeapon1 - Client only. Key binding
Cfg.KeyAlternativeWeapon10 - Client only. Key binding
Cfg.KeyAlternativeWeapon11 - Client only. Key binding
Cfg.KeyAlternativeWeapon12 - Client only. Key binding
Cfg.KeyAlternativeWeapon13 - Client only. Key binding
Cfg.KeyAlternativeWeapon14 - Client only. Key binding
Cfg.KeyAlternativeWeapon2 - Client only. Key binding
Cfg.KeyAlternativeWeapon3 - Client only. Key binding
Cfg.KeyAlternativeWeapon4 - Client only. Key binding
Cfg.KeyAlternativeWeapon5 - Client only. Key binding
Cfg.KeyAlternativeWeapon6 - Client only. Key binding
Cfg.KeyAlternativeWeapon7 - Client only. Key binding
Cfg.KeyAlternativeWeapon8 - Client only. Key binding
Cfg.KeyAlternativeWeapon9 - Client only. Key binding
Cfg.KeyAlternativeZoom - Client only. Key binding
Cfg.KeyPrimaryAlternativeFire - Client only. Key binding
Cfg.KeyPrimaryBulletTime - Client only. Key binding
Cfg.KeyPrimaryFire - Client only. Key binding
Cfg.KeyPrimaryFireBestWeapon1 - Client only. Key binding
Cfg.KeyPrimaryFireBestWeapon2 - Client only. Key binding
Cfg.KeyPrimaryFireSwitch - Client only. Key binding
Cfg.KeyPrimaryFireSwitchToggle - Client only. Key binding
Cfg.KeyPrimaryFlashlight - Client only. Key binding
Cfg.KeyPrimaryForwardRocketJump - Client only. Key binding
Cfg.KeyPrimaryJump - Client only. Key binding
Cfg.KeyPrimaryMenu - Client only. Key binding
Cfg.KeyPrimaryMoveBackward - Client only. Key binding
Cfg.KeyPrimaryMoveForward - Client only. Key binding
Cfg.KeyPrimaryNextWeapon - Client only. Key binding
Cfg.KeyPrimaryPause - Client only. Key binding
Cfg.KeyPrimaryPreviousWeapon - Client only. Key binding
Cfg.KeyPrimaryQuickLoad - Client only. Key binding
Cfg.KeyPrimaryQuickSave - Client only. Key binding
Cfg.KeyPrimaryRocketJump - Client only. Key binding
Cfg.KeyPrimarySayToAll - Client only. Key binding
Cfg.KeyPrimarySayToTeam - Client only. Key binding
Cfg.KeyPrimaryScoreboard - Client only. Key binding
Cfg.KeyPrimaryScreenshot - Client only. Key binding
Cfg.KeyPrimarySelectBestWeapon1 - Client only. Key binding
Cfg.KeyPrimarySelectBestWeapon2 - Client only. Key binding
Cfg.KeyPrimaryStrafeLeft - Client only. Key binding
Cfg.KeyPrimaryStrafeRight - Client only. Key binding
Cfg.KeyPrimaryUseCards - Client only. Key binding
Cfg.KeyPrimaryWeapon1 - Client only. Key binding
Cfg.KeyPrimaryWeapon10 - Client only. Key binding
Cfg.KeyPrimaryWeapon11 - Client only. Key binding
Cfg.KeyPrimaryWeapon12 - Client only. Key binding
Cfg.KeyPrimaryWeapon13 - Client only. Key binding
Cfg.KeyPrimaryWeapon14 - Client only. Key binding
Cfg.KeyPrimaryWeapon2 - Client only. Key binding
Cfg.KeyPrimaryWeapon3 - Client only. Key binding
Cfg.KeyPrimaryWeapon4 - Client only. Key binding
Cfg.KeyPrimaryWeapon5 - Client only. Key binding
Cfg.KeyPrimaryWeapon6 - Client only. Key binding
Cfg.KeyPrimaryWeapon7 - Client only. Key binding
Cfg.KeyPrimaryWeapon8 - Client only. Key binding
Cfg.KeyPrimaryWeapon9 - Client only. Key binding
Cfg.KeyPrimaryZoom - Client only. Key binding
Cfg.LMSLives - Server only. Sets the LMS lives.
Cfg.Language - Both. Sets the language being used.
Cfg.LimitServerFPS - Server only. Sets whether the server FPS is limited or not. Not used.
Cfg.Location - Server only. Sets the server location for server poll.
Cfg.Logfile - Both. Sets the console logging file name.
Cfg.LogfileDaily - Both. Sets whether logging is by day or not.
Cfg.Logging - Both. Sets whether console logging is on or not.
Cfg.LowQualityMultiplayerSFX - Client only. Sets whether low mp gfx is used or not.
Cfg.MOTD - Server only. Sets Message of the Day.
Cfg.ManualIP - Client only. Sets the default connect to IP.
Cfg.MapView - Client only. Sets whether mapview is on or not
Cfg.MapViewShowRespawns - Client only. Sets whether mapview shows respawns or not.
Cfg.MasterVolume - Client only. Sets the master sound volume.
Cfg.MaxFpsMP - Client only. Sets the maximum framerate.
Cfg.MaxPlayers - Server only. Sets the maximum number of players.
Cfg.MaxSpectators - Server only. Sets the maximum number of spectators.
Cfg.MessagesKeys - Client only. Sets pre-defined messages.
Cfg.MessagesSayAll - Client only. Sets pre-defined messages.
Cfg.MessagesTexts - Client only. Sets pre-defined messages.
Cfg.ModName - Server only. Sets the mod name being used. For server poll.
Cfg.MouseSensitivity - Client only. Sets the mouse sensitivity.
Cfg.Multisample - Client only. Sets whether textures are aliased or not.
Cfg.MusicVolume - Client only. Sets the music volume.
Cfg.NetcodeClientMaxBytesPerSecond - Client only. Sets the maximum upstream bandwidth
Cfg.NetcodeEnemyPredictionInterpolation - Client only. Sets player interpolation (movement smoothing).
Cfg.NetcodeEnemyPredictionInterpolationFactor - Client only. Sets the amount of interpolation.
Cfg.NetcodeLocalPlayerSynchroEveryNFrames - Client only. Sets the degree of synchronous'ness
Cfg.NetcodeMaxPlayerActionsPassed - Client only. Sets the queue size before reliable data is sent.
Cfg.NetcodeMinUpstreamFrameSize - Client only. Sets the minimum upstream packet size.
Cfg.NetcodeServerFramerate - Client only. Sets the maximum number of frames to be received.
Cfg.NetcodeStatsNumberToAverageFrom - Client only. Debug.
Cfg.NetcodeStatsUpdateDelay - Client only. Debug.
Cfg.NetworkInterface - Both. Sets the network interface IP.
Cfg.Newhitsound - Client only. Sets whether the newer PK++ hitsound is used or not.
Cfg.NoAmmoSwitch - Client only. Sets whether weapons are changed to with no ammo.
Cfg.NoBlood - Client only. Sets whether blood is rendered.
Cfg.NoExplosions - Client only. Sets whether explosions rendered.
Cfg.NoFlames - Client only. Sets whether flames are rendered.
Cfg.NoGibs - Client only. Sets whether gibs are rendered.
Cfg.NoSmoke - Client only. Sets whether smoke is rendered.
Cfg.NoSpawnEffects - Client only. Sets whether spawn effects are rendered.
Cfg.NoWarmup - Server only. Sets whether there is a warmup mode.
Cfg.OldScoreboard - Client only. Sets whether the old VPK scoreboard is used.
Cfg.Overtime - Server only. Sets the amount of overtime for a tied match.
Cfg.PKTV - Server only. Not used.
Cfg.PKTVDelay - Server only. Not used.
Cfg.PKTVFps - Server only. Not used.
Cfg.PKTVPassword - Server only. Not used.
Cfg.ParticlesDetail - Client only. Sets the amount of particle detail.
Cfg.PiTaBOT - Server only. Sets whether advanced pitabot is loaded or not.
Cfg.PitabotEnabled - Server only. Sets whether to load advanced pitabot.
Cfg.PlayerModel - Both. Sets the player model to be used.
Cfg.PlayerName - Client only. Sets the name.
Cfg.PowerupDrop - Server only. Sets whether power ups are dropped.
Cfg.Powerups - Server only. Sets whether power ups are used.
Cfg.PrecacheData - Both. Sets whether data is precached.
Cfg.ProPlus - Server only. Sets whether proplus settings are used.
Cfg.Projectors - Client only. Sets whether projector rendering is used.
Cfg.PublicServer - Server only. Sets whether it is public or not.
Cfg.PureScripts - Server only. Sets whether only paks are used.
Cfg.RconPass - Both. Sets the rcon password.
Cfg.RefPass - Both. Sets the ref password.
Cfg.RenderSky - Client only. Sets rendering of the sky.
Cfg.Resolution - Client only. Sets the rendering resolution.
Cfg.RestartMaps - Server only. Sets whether maps are restarted or not.
Cfg.ReverseStereo - Client only. Sets whether stereo is reversed.
Cfg.RocketFix - Server only. Sets whether PK++ rocketfix is on or not.
Cfg.RocketLogging - Both. Not used.
Cfg.RocketsFromGun - Client only. Not used.
Cfg.SafeRespawn - Server only. Sets whether telefragginf from spawns is on safe or not.
Cfg.ScoreboardFontSize - Client only. Sets scoreboard font size.
Cfg.ScoreboardShowPacketLoss - Client only. Sets whether packet loss is shown on scoreboard.
Cfg.ServerFPS - Server only. Sets server FPS. Not used?
Cfg.ServerMaps - Server only. Sets default maps.
Cfg.ServerMapsCLA - Server only. Sets default maps.
Cfg.ServerMapsCTF - Server only. Sets default maps.
Cfg.ServerMapsDUE - Server only. Sets default maps.
Cfg.ServerMapsFFA - Server only. Sets default maps.
Cfg.ServerMapsLMS - Server only. Sets default maps.
Cfg.ServerMapsPCF - Server only. Sets default maps.
Cfg.ServerMapsTDM - Server only. Sets default maps.
Cfg.ServerMapsTLB - Server only. Sets default maps.
Cfg.ServerMapsVSH - Server only. Sets default maps.
Cfg.ServerName - Server only. Sets server name for server poll.
Cfg.ServerPassword - Server only. Sets server password.
Cfg.ServerPort - Server only. Sets server port.
Cfg.SfxVolume - Client only. Sets sound effects volume.
Cfg.Shadows - Client only. Sets rendering of shadows.
Cfg.ShowDaydreamWarning - Client only. Not used.
Cfg.ShowFPSShadow - Client only. Sets shadow on showfps.
Cfg.ShowPing - Client only. Sets showping rendering.
Cfg.ShowPingShadow - Client only. Sets showping shadow.
Cfg.ShowPingX - Client only. Sets showping fraction of screen width
Cfg.ShowPingY - Client only. Sets showping fraction of screen height
Cfg.ShowTimer - Client only. Sets timer rendering.
Cfg.ShowTimerCountUp - Client only. Sets timer count up/down.
Cfg.ShowTimerFontSize - Client only. Sets timer font size.
Cfg.ShowTimerShadow - Client only. Sets timer shadow.
Cfg.ShowTimerX - Client only. Sets timer fraction of screen width
Cfg.ShowTimerY - Client only. Sets timer fraction of screen height
Cfg.Simplehud - Client only. Sets whether simple HUD is used.
Cfg.SmoothMouse - Client only. Sets whether mouse input is smoothed.
Cfg.SoundFalloffSpeed - Client only. Sets amount of sound degradation.
Cfg.SoundPan - Client only. Sets sound panning
Cfg.SoundProvider3D - Client only. Sets sound driver.
Cfg.SoundQuality - Client only. Sets sound quality.
Cfg.SpeakersSetup - Client only. Sets speaker set up.
Cfg.StartupWeapon - Server only. Sets respawn weapon.
Cfg.StopMatchOnTeamQuit - Server only Sets whether a match should stop when one team leaves.
Cfg.SwitchFire - Client only. Sets whether firing modes 1/2 are switched.
Cfg.Team - Client only. Sets team.
Cfg.TeamDamage - Server only. Sets whether team damage is on.
Cfg.TeamOverlay - Client only. Sets whether teamoverlay is on.
Cfg.TeamOverlayFontSize - Client only. Sets font size for teamoverlay.
Cfg.TeamOverlayW - Client only. Sets width fraction for teamoverlay
Cfg.TeamOverlayX - Client only. Sets fraction of screen width for teamoverlay.
Cfg.TeamOverlayY - Client only. Sets fraction of screen height for teamoverlay.
Cfg.TeamScores - Client only. Sets whether teamscores is rendered.
Cfg.TeamScoresFontSize - Client only. Sets font size for teamscores.
Cfg.TeamScoresShadow - Client only Sets whether font shadow is on for teamscores.
Cfg.TeamScoresX - Client only. Sets fraction of screen width for teamscores
Cfg.TeamScoresY - Client only. Sets fraction of screen height for teamscores
Cfg.TextureFiltering - Client only. Sets whether textures are filtered.
Cfg.TextureQuality - Client only. Sets texture quality.
Cfg.TextureQualityArchitecture - Client only. Sets texture quality.
Cfg.TextureQualityCharacters - Client only. Sets texture quality.
Cfg.TextureQualitySkies - Client only. Sets texture quality.
Cfg.TextureQualityWeapons - Client only. Sets texture quality.
Cfg.TimeLimit - Server only. Sets timelimit.
Cfg.TournamentSettings - Client only. Sets whether console is disabled.
Cfg.URL - Server only. Sets URL for server poll.
Cfg.UserAllowBrightskins - Server only. Callvote enable flag.
Cfg.UserAllowBunnyhopping - Server only. Callvote enable flag.
Cfg.UserAllowForwardRJ - Server only. Callvote enable flag.
Cfg.UserBankick - Server only. Callvote enable flag.
Cfg.UserCaptureLimit - Server only. Callvote enable flag.
Cfg.UserFragLimit - Server only. Callvote enable flag.
Cfg.UserGameMode - Server only. Callvote enable flag.
Cfg.UserKick - Server only. Callvote enable flag.
Cfg.UserLMSLives - Server only. Callvote enable flag.
Cfg.UserMapChange - Server only. Callvote enable flag.
Cfg.UserMaxPlayers - Server only. Callvote enable flag.
Cfg.UserMaxSpectators - Server only. Callvote enable flag.
Cfg.UserPowerupDrop - Server only. Callvote enable flag.
Cfg.UserPowerups - Server only. Callvote enable flag.
Cfg.UserReloadMap - Server only. Callvote enable flag.
Cfg.UserStartupWeapon - Server only. Callvote enable flag.
Cfg.UserTeamDamage - Server only. Callvote enable flag.
Cfg.UserTimeLimit - Server only. Callvote enable flag.
Cfg.UserWeaponRespawnTime - Server only. Callvote enable flag.
Cfg.UserWeaponsStay - Server only. Callvote enable flag.
Cfg.ViewWeaponModel - Client only. Sets whether the gun model is shown.
Cfg.WarmUpTime - Server only. Sets the amount of warmup time.
Cfg.WarmupDamage - Server only. Sets whether there is damage in warmup.
Cfg.WarpEffects - Client only. Sets whether warp effects are rendered.
Cfg.WaterFX - Client only. Sets how water effects are rendered.
Cfg.WeaponBob - Client only. Sets whether the gun bobs as you walk.
Cfg.WeaponNormalMap - Client only. Sets whether the gun uses a normal map.
Cfg.WeaponPrediction - Client only. Sets whether weapon prediction is on.
Cfg.WeaponPriority - Client only. Sets how guns are selected.
Cfg.WeaponRespawnTime - Server only. Sets the respawn time for weapons.
Cfg.WeaponSpecular - Client only. Sets specular rendering.
Cfg.WeaponsStay - Server only. Sets whether weapons remain after pickup.
Cfg.WeatherEffects - Client only. Sets whether weather effects are on.
Cfg.WheelSensitivity - Client only. Sets the sensitivity of the mouse wheel.
Cfg.ZoomFOV - Client only. Sets the zoom fov for bolt gun. |
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Posté le:
Mer Mai 25, 2005 8:58 am
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Membre hyperactif
Inscrit le: 23 Mar 2005
Messages: 321
Localisation: Toulouse
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Mer?i bien pour ce petit rappel, ?a peut toujours ?tre utile :] |
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